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Pourquoi Sonic n'est PLUS Sonic
https://forum.sudden-strike-alliance.fr/viewtopic.php?t=153
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Author:  DENIS_48 [ 10 Jan 2011, 15:21 ]
Post subject:  Pourquoi Sonic n'est PLUS Sonic

Trouvé sur [color=orange][b]Deviant Art[/b][/color] il y a deux ans à peu près. L'artiste a dessiné cette image (crédit/courriel en bas à gauche), puis explique ce que lui évoque Sonic comme série de jeux vidéo, et pourquoi c'est maintenant devenu une belle bouse alors qu'au départ on tenait presque une référence non seulement du JV, mais à terme de la pop-culture.

Pas vraiment le temps de vous en livrer une traduction détaillée, surtout pour ce que c'est et de ce qu'il m'en restera au final, mais les plus intéressés pourront le passer au traducteur Google... Il s'est amélioré ces derniers temps.

[quote][img=842x476]http://zupimages.net/up/16/45/3nu0.jpg[/img]

[size=150][b]Artist's Comments[/b][/size]

With this piece, I tried to make a tribute to the original and one and only REAL Sonic. I'd like to take this opportunity to write an analysis of what's been going wrong with this franchise during the last 10 years.

[b][color=red]Warning:[/color] If you like the new green eyed sonic, or aren't in the mood to read a fairly long rant (there's a lot to be said), you should probably skip it and just enjoy the picture.[/b]


The last great sonic game came out 15 years ago, and the last decent one 10 years ago (though even with that one it's arguable).
And please spare me all the "but Rush/the gba games/Secret Rings weren't that bad". Yes, they were extremely shitty too.
There are LOTS of reasons why that is, and I think it's important to discuss them. I've been told, "this isn't the right attitude to fix the series". BULLSHIT! If EVERYBODY had this attitude, you can bet your ass Sega would get a clue faster than you can say SONIC SUCKS.

If Sega wanted to make good sonic games again, here's what they'd need to fix. I'm not against different styles and spin-offs (hell I loved spinball and 3D Blast), but the main series should be true to its roots and damn it, they've had so many chances since 2000 and they blew them all, even when they WERE trying to go back to the roots.



[u][b]Gameplay[/b][/u]

"Speed is what built the Sonic franchise". Or at least that's what the higher ups at Sega want you to think. The fact of the matter is, [b]speed is what's killing the sonic franchise[/b].
Play any of the 4 classic Sonic games, and then go play Super Mario World. You will notice that Sonic is not running noticeably faster than Mario at his top speed.
[b]Great platforming sequences and amazing level design[/b] are what built the sonic franchise. However, unlike in Mario, the environments were designed to let you gather momentum. It was the intricate and very satisfying sense of weight, physics, and momentum that gave to this amazing [b]platform game[/b] the uniqueness and depth that it had. The "speed" was nothing but a side effect of all that.

Nowadays, the levels are nothing but boring roller-coaster rides rather than the fun and well designed maps of the genesis versions. Whereas the "loop de loops" used to be obstacles, they are now set pieces that are there so that you can look cool when running through them.
And in the instances where the classics did have some "high speed sections", they were short and never felt automated like they do now.
If I want that kind of thrill, I'll go to an amusement park, not sit in front of my TV!

[b]Want some stellar Sonic levels? Marble Garden zone in Sonic 1. Labyrinth Zone. Wing Fortress in Sonic 2. I could go on, but these are enough to make my point. No speedy sections, not even one loop in any of the acts. And yet they're some of the best levels in any Sonic game ever.[/b]

In the levels that do contain some extremely speedy sections (ex: the water slides in Hydro City, the last part in Mushroom Hill right before the boss), they're used mostly as transitions to get you to the next part. They're not fun in themselves, but they build up the anticipation for what's to come.

This was a major factor in Sonic Rush. Professional reviews have no idea what they're talking about when they compare it to the Genesis Sonics. Rush was NOTHING like the classics. Running as fast as you can to the other edge of the screen during the whole level is NOT fun, and it's NOT what Sonic is about. It makes you spend the whole time wondering when it's really gonna "start", but it just never happens!
MAKE. SONIC. SLOWER. It's a platform game. NOT A RACING GAME.
This is why Rush sucked. Well actually, that's just one reason.



[u][b]Story[/b][/u]

Here's a big one.
It started out as something beautifully simple: an allegory of good (the nature animals) versus evil (the technology invading their world). The message, at least that was how I saw it when I was 10, was that if we (humans, symbolized by Robotnik) abuse our world too much, one day those actions will cause our downfall and destroy us (nature in the game is of course represented by Sonic, Tails and their animal friends).

But then it all changed. Sonic and his friends now live in modern cities alongside human beings. Sega destroyed everything that made the story work, and replaced it with incoherent uselessly developed plot lines about dumb uninspired characters no Sonic fan cares about.
In every new Sonic game you're forced to sit through cut scenes and childish uninspired dialogue (which you often can't skip). This is another reason why Rush was so bad.
A Sonic game needs [b]no dialogue WHATSOEVER[/b] between the levels and certainly should not have any WHILE you're playing (hello “Sonic Heroes”).

Sonic and secret rings: You need to dodge the canon balls!!! NO SHIT!!! I thought I was supposed to let them blow my head off!!!
It's like they're trying to make everything as annoying as possible.

The cut scenes, if any, [b]should be very short and never get in the way of the gameplay[/b]. Sonic 3 and Knuckles has a good example of this, when Knuckles is helping Sonic to reach the sky sanctuary. If you MUST have some "real" cut scenes, do like Sonic CD (at the beginning and at the end).
But no matter what, the characters should remain mute; the player should imagine what they are saying.
And if you think games in modern days need more story than back in the genesis days, try DK Jungle Beat. Story wise Sonic shouldn't go any deeper than that.



[u][b]Character design[/b][/u]

This is the most superficial reason but an important one when it comes to a character that used to have as much style as Sonic. Since the early 2000s, Sonic's proportions have slowly started to become more and more human like. This culminated in 2006's "Sonic The Hedgehog", where he is nothing more than a furry lover's wet dream.

Whereas his facial expressions used to show attitude and a little cockiness, his features now indicate that he belongs in a hospital for retards. His empty, expressionless eyes, and his hideous grin with huge protruding teeth certainly don't help, but the worst feature is probably that they put his mouth on the SIDE of his head rather than in the middle on his 3D model. In drawings or 2D, thats fine: its always on the side you're looking at. It looks natural and normal, whereas on a 3D model it's a deformity.

In his classic form, despite his attitude, he had a lot of loveable cuteness and charm. The same can't be said of his impostor, who's proportions make him look like an anorexic person with legs 3 times the length that they should be.

[img=340x367]http://zupimages.net/up/16/45/k97g.jpg[/img]

I've heard that it makes him "more believable as a fast runner". But as discussed earlier, Sonic isn't even that much faster than Mario to begin with. His special "thing" isn't his speed, but the fact that he turns into a ball to break stuff. And which version of him is more believable at doing that? The short, roundish one (you know, small and roundish, kinda like... oh I don't know, a hedgehog?).

One last thing: In some of his games, his skin is so shiny he looks like he's covered with varnish. There's actually an anti-shine patch for the PC remake of sonic adventure 1!
The problem of bad character design in Sonic affects every character, old and new, friend and foe.


[u][b]New characters[/b][/u]

This paragraph is somewhat tied to the last one because every new character suffers from horrible character design.
There hasn't been ONE decent new characters in the series since 2000. Big was pretty useless, but Shadow is where it really started going downhill. I thought it would get better after the uninspired "dark version of the main character" (a concept that hasn't been original or cool since 1988 in Zelda 2). BUT NO. They had to go on and create more uninspired annoying characters. Granted, the old characters (Sonic, Tails, Knuckles), in the new-school style, are equally annoying as the new ones. However, we can at least IMAGINE and remember them the way they were when their designs were still good.
I'd rather play Superman 64 than have to see Shadow, Blaze, Silver, or that stupid robot who's name I don't even want to remember ever again. They've never been original, inspired, or even just decent.

[b]A Sonic game should have no more than 3 playable characters, and ZERO Non-Player Characters besides the enemies and the little animals you need to save.[/b]


[u][b]Music[/b][/u]

Last but CERTAINLY not least.
Sonic games have been filled with bad, un-sonicky music since SA1, though that one did have some amazing ones too (mainly remakes of old tunes). But it's become ridiculously bad in "Sonic and the secret rings".
I can only think of one classic Sonic music that was bad, and that was the Death Egg's Launch Base in Sonic 3. Out of the 4 classic games, I think its pretty good that only one level had shit music.
Rush's music also sounded like an assortment of annoying sounds played randomly one after the other. Forcing me to turn off the game's sound just so I don't have to suffer as much while playing should NOT earn good points in a review.

Fun, hummable music had always been a part of Sonic, but now it's gone. If they want to make Sonic good again, they have to bring it back.
And no lyrics.



[b]Whew![/b] That was longer than I thought... but I think it covers everything. If you have anything to add be sure to let me know!

By the way...

If you're a fan boy of the new sonic, and you want to disagree and argue, fine. But find something better than "those are just your opinions" or "saying those things doesn't make them true" (you saying they're wrong doesn't make them wrong either). I'll hide those posts no matter how much they compliment the actual drawing.

So far those pathetic non-arguments are the only kind of "rebuttles" I've gotten. Oh, and the lame and interchangeable "you just need to accept change", which takes 1.5 second to come up with and can be applied to anything equally (not to mention that change can be bad, as it was for sonic). The multitudes of "fans" with this attitude are the ones who are REALLY preventing this series from getting back on its feet, by eating up the bullshit that Sega is feeding them.
[/quote]

Author:  DENIS_48 [ 29 Sep 2011, 00:18 ]
Post subject:  Re: Analyse JV (en anglais) : Pourquoi Sonic n'est PLUS Soni

Dans son prochain Sonic, [i][b]Sonic Generations[/b][/i], Sega a le culot de nous faire jouer 2 sonics, l'un rétro, l'autre "moderne" (comprendre : aliéné/malade mental).

http://fr.wikipedia.org/wiki/Sonic_Generations

http://www.jeuxactu.com/sonic-generations-52150.htm

Ah, les vils, ils avouent !
C'est en effet en quelque sorte un aveu, l'aveu de leurs ignobles modifications de la décennie 2000, qui ont trainé cette série dans la boue :mur: Ils déguisent cela en évolution faussement assumée. Ils essayent de nous refourguer la pierre qu'ils ont dans l'oeil !
Et dire qu'ils espèrent capter les anciens joueurs avec ce titre en forme de "monument au mort", le mort étant le Sonic classique qu'on est pas près de revoir par la suite (on parie ?) :@2:

Je pourrais aussi vous parler de "Sonic 4" et de sa jouabilité complètement râtée, mais je vais m'en tenir là pour l'instant. Mon vétérinaire m'a formellement déconseillé le cumul des deux dans un même message.

Author:  Cpt_Love [ 29 Sep 2011, 08:00 ]
Post subject:  Re: Analyse JV (en anglais) : Pourquoi Sonic n'est PLUS Soni

Hm, pour avoir essayer les évolutions (ex. sur Dreamcast) c'était plus que sympathique en terme d'évolutions graphiques et une jouabilité toujours facile au début.

Je pense que c'est plutôt un problème de scénario.

Par un des trucs qui me restera en mémoire assez longtemps, car inégalé dans son domaine, c'est l'énorme "Pokemon Stadium" sur N64 et là on est bien loin de ce à quoi on est arrivé actuellement pour cette série.

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