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PostPosted: 31 Jan 2011, 14:05 
Posts: 38
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Friends I can not increase the Lives of Soldiers ....
I let it harder for soldiers to be killed by tanks and easier to be killed by another soldier
Look at the error that's when I increase the life of 100 to 200 lives

***************************************************************************
Les amis, je ne peut pas augmenter la vie des soldats ....
Je laisse plus difficile pour les soldats d'être tués par des chars et plus facile d'être tué par un autre soldat
Regardez le message d'erreur que quand je augmenter la durée de vie de 100 à 200 vies



[img]http://i72.servimg.com/u/f72/15/02/82/85/erro_a10.jpg[/img]


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PostPosted: 31 Jan 2011, 14:24 
Posts: 3947
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[quote]Good Friends
As you told me that they are doing a new MOD HS2 with new details I would like all of us are only one to have a great group of players between HS4 and New MOD Frances ..
Also just an opinion if you guys want you guys can resume the new MOD of you on the Hidden Stroke 4 upgraded to 95% of all units of the original game so good you will also have details on their units ..
We here in Brazil we already have a group with several players msn if possible I would like you to also add this group to not only communicate among Brazilians in a more easy communication between all of you French, so we can more easily schedule games between Brazil vs France both as in the HS4 HS2mod Fusion or the new mod of you ...
Let's try to call the many players as possible

msn add pls
[email protected]
my msn
[email protected] [/quote]

That could be interesting!

Thus we might have more players in order to play both HS2 Ed. Fusion AND HS4 !;)

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PostPosted: 31 Jan 2011, 14:43 
Posts: 754
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Hi rodrigo,
Do you have this line: "health 200" in your "gats" file?
And in the "gats" file, do you have the three character that i can see on your screen in front of the line "soundtype"?

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PostPosted: 01 Feb 2011, 16:27 
Posts: 3519
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está tudo bem Rodrigo!

Planes seem like directly drawn from IL2 (simulation game), as they look very nice with camouflage and realistic details.

[u][b]We would like you now to actualize now, to briefly summerize your goals with your mod,[/b] which seem like being visually nice and attractive.
If I summerize here the information you gave us so far :[/u]


[quote]-Hidden Stroke 4 is a major upgrade of Hidden Stroke 3
1º Effects of a New
2º Units Replacement/Improvement
3º Modification of the firepower of some units
4º Editor with more resources to develop more realistic maps
5º The most important thing to help you who understands better than me in the files of the HS form of additions to add new units new effects and others[/quote]


[quote]
[quote]Anyone know tell me if it is possible to add fuel in the game because with the HS4 Hs2fusion are the same files etc..
has as good if someone could teach me how to add fuel[/quote]

Well, in order to add fuel to your game, you need to start modding a Resource War based game. Original HS2 cannot have fuel (because it's based on SS2.2, not RW).[/quote]


[u]Some remarks here :[/u]
[b]1- ?[/b] [this can't I understand, what were you here driving at?]
[b][u]2- [/u][/b]we approve your nice models
[b][u]3-[/u][/b] in which sense?

Actually, [b][u]the "basic debates" we had were going around the opposition between "realism" and "arcade playing".[/u][/b]
As the new "RW" mod being played on arena seems to us, to be too much such an [b][u]unrealistic "arcade playing"[/u][/b], we were up to now, [b][u]aiming to correct[/u][/b] the basic "HS2" in [b][u]to a more "realistic" mod[/u][/b], that is to say (for instance :
1-10 infantry men can be wiped out by a single 88 shot if standing idiotically without getting to cover...but an infantrymen alone creeping to cover can survive more and more against canon shells,
2-A tank can either resist to 10 shells if not efficient enough, from front for instance, at last he just can lose a track ex : 45mm shooting at a Tiger)
But from side or if wrong manoeuvre is done, the same tank can be badly hit by one single shot, ambushed canon from rear/side for instance)

[u]So the question here is to know :[/u] [b][u]in which direction you guys wanna go, so that we coule determine what we could bring each other.[/u][/b]
It is not a matter of forcing each other, or wanting to influence you. But your idea of a community across atlantic meets our wishes. And there is certainly a market "spot" to be taken, [u]between :[/u]
[u]-Fusion (HS2 basis) : [/u]still some upgrade to set but we feel the limit of developpement going nearer (actually we use this as a "technologic demonstrator" to see what can / cannot be upgraded, and to which limit, this experience will be usefull for us all)
[u]-RW (SS2-RW basis): [/u]the fuel dimension is interesting, really strategic to gain game interest. BUT they made an arcade gaming by strenghtening infantry (1), suppressing zone effect weapon (artillery, even a flak shell (theoritically : with schrapnell) cant blow more than one guy, even if sometimes directly hit.

-> [b][u]So we had the idea [/u][/b](theoritically here, no t any began now as we end before fusion) of [b][u]switching LATER from a HS2 modding basis (Fusion) to a "RW basis", allowing fuel and other properties to enrich the game [/u][/b] (for instance, to put some really ralistic lign of sight [LOS] for armoured vehicles)

[b][u]4-[/u][/b]approved :-DD
[b]5- [/b] [u]as I told you, for now :[/u]
-> [b][u]we still developp further, some 2/3 month more, our fusion mod.[/u][/b]
But as we encountered limitations with adding units or other limits, [b][u]we only concluded up to now, that we should LATER switch to an other "basis" [/u][/b](a mod from SS2, here speaking about "Ressource War") [b][u]to allow fuel and other upgrades, but in a realistic way[/u][/b].
-> Then in our mind (so far...), it would theoritically become something like a [b][u]"fusion meets RW-mod"[/u][/b] [the latest].

[u]However:[/u] I don't play it often, but when I played it [b][u]I used to appreciate HS3 as it seemes to me (precisely) realistic.[/u][/b] Also our friend Punisher took part in its developement. So if you want to reach something in going the same way, we would certainly be interested in taking part in the development with you (the more we are, the more we can divide the work and lead every idea to its end, synergy!)

[u]So we think about today (after having finished our last Fusion-mod upgrade, BUT having encountered the limits of a SS2 basis with especially no possibility to add fuel or new units) :[/u]
[b][u]I-switching to RW :[/u][/b] taking the new RW basis mod, replacing units (with your new, beautiful ones), and giving them more realistics features and characteristics (damages, infantry resistance...).
[b][u]II-[/u][/b](ONLY if we encounter imperative unit number limitation) divide the same mod (HS4 or RW-improved or whatever the name) into two :
-a [u]"1943-pack" [/u](every units till 1943, to add for instance more possibilities during Battle of France, Finland, and so one), ...
-... and a [u]"1946-pack"[/u] (covering units from 1940 till 1946, suppressing the units no longer use after the beinning of the war
[b][u]III-naming it "HS4" appears to be the best idea,[/u][/b] if we manage to succedd in bringing our ideas to their end :-D

[b][u]So, now, what we need :[/u][/b]
Could you please dress us a [b][u]list of the improvement you want to add to your mod,[/u][/b] so that we perhaps could cooperate later and divide the work / make each other take benefit from the work of the others.

[u]For now[/u], we still put our realistic "fusion" mod to its very end, but we already have some ideas that can't be included under that "fusion" (not the "SS2 basis"), and then are tabbeled and could be used under our project (SS2-RW basis).
I'll drop you here the list later, so that we could set up together a list of thing about which we aggree.

[b][u]And Lastly, 2 questions :[/u][/b]
[b][u]-> 1- how many modders are you?[/u][/b]
[u]here we are :[/u] 3 "modders" and 3 "consultants", about military realism (we have the right man at the right place :-D)
there is also twin-site with 2 old modders (actually they only develop for now an ununteresting mod under RW, but we would use their work further if they put any other interesting innovations)

-> [b][u]Do you kow people able to craft new units "from the beginning" [/u][/b](or did you all drawn from the "liberation mod")?
By us it remains limited:
- Ok for infantrymen (Jee and Killgame made some greats models,
- Ok for made-up units from previously existing ones (but it still remains some DIY [do-it-yourself] crafting)
- NOK for "brand new" units, Alas!

And adding to this difficulty, the number of [u]available places[/u] (under fusion) [b][u]for units added [/u][/b]remains very, very short .
[u]however [/u]units addition from a previously existing model remains available, for instance :
- we add a "rocket-typhoon", with the previosly existing "typhoon Jabo" [Jäger-Bomber, Fighter-Bomber]. This cause no bogue so far.
- idem for infantrymen : adding a new name for a pre-existing (but re-colored) guy remains possible.


[size=150]So far so good? Hope already was clear for you here :-D[/size] :beta:

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[justify][font="arial,helvetica,sans-serif"]Aujourd'hui, on ne peut plus dire qu'on ne savait pas. Quelqu'un qui est mal informé, c'est quelqu'un qui s'en fout.

L'Hist
[/font]
[font="georgia,serif"]oire de l'humanité devient de plus en plus une course entre l'éducation et la catastrophe.[/font][font="georgia,serif"] "[/font]([font="georgia,serif"]Herbert George Wells )[/font][/justify]


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PostPosted: 07 Feb 2011, 12:11 
Posts: 38
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hola you guys could teach me how to add a new effect
the game
I would like to put an end pieces of iron out
when the tank and destroy please help me

****************************************

hola vous les gars pourrait m'apprendre comment ajouter un nouvel effet
le jeu
Je voudrais mettre un morceaux de la fin du fer à
lorsque le réservoir et de détruire m'aider s'il vous plaît
[img]http://i72.servimg.com/u/f72/15/02/82/85/desfra10.jpg[/img]


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PostPosted: 07 Feb 2011, 12:45 
Posts: 38
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**lang/Explosion/dead_tank****

animats 11
animat_1 b_std_fire fl_smoke 0 0 0 1
Animat_2 dead_1 fl_smoke 0 0 0 1
Animat_3 b_std_smoke fl_select 0 0 0 1
Animat_4 b_most_smoke fl_select 0 0 0 1
Animat_5 b_most_fire fl_select 0 0 0 1
Animat_6 crateboom fl_shadow 0 0 0 1
Animat_7 churchee fl_smoke 0 0 0 1
animat_8 dead_4 fl_select 10 10 90 25
animat_9 shotsmoke fl_smoke 0 0 90 20
animat_10 dead_6 fl_select 10 10 90 15
animat_11 fire_dom fl_select 7 7 110 15

vor 4
addshot _2ndaryex
addshotdmg 50
addshotrnd 0.7
addshotnum 3 6
addshotaccuracy 0 8
addshotDelay 200 400
sound dead_tank 0.3 perm 0 1

**********************************************************************

siguinifica what all of this and how I
Can i add a new effect
inside where the tank is destroyed
*****************************
Qu'est-ce que cela signifie et comment je
-Je ajouter un nouvel effet ma
l'intérieur lorsque le réservoir est détruit


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PostPosted: 09 Feb 2011, 19:35 
Posts: 38
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do not know why giving this error in game
the game does not load
anyone know tell me if there is any limit on file size main.aps

********************************************************

ne sais pas pourquoi donner cette erreur dans le jeu
le jeu ne se charge pas
quelqu'un sait me dire si il ya une limite sur la taille du fichier main.aps


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PostPosted: 10 Feb 2011, 11:17 
Posts: 754
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Hi,
All files have limits, but some limits can be pushed.
For the main.aps file, if you add a new unit model and when you start a mission the game crash, it's because you have reached the limit of the file.
You can't add news units if you reached this limit. The only solution is you can add new units with existing model's already present in the main.aps file.

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PostPosted: 10 Feb 2011, 11:32 
Posts: 38
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that's exactly what I did ..
I have not added new units I just swapped out the
by other existing units like this only
The strange thing is that the map that the game loads and normal
other maps will not load, the unit was very good ...
Another thing he has the Hidden Stroke 2 files and main.aps
main2.aps I split the units in these two files
still remains the mistake of going into some maps
and others do not: (

****************************************************

c'est exactement ce que j'ai fait ..
Je n'ai pas ajouté de nouvelles unités je viens de troqué les
par d'autres unités existantes comme celui-ci ne
La chose étrange est que la carte que le chargement du jeu et normal
autres cartes ne se charge pas, l'unité a été très bonne ...
Une autre chose qu'il a le Hidden Stroke 2 fichiers et main.aps
main2.aps je la division des parts dans ces deux fichiers
reste encore l'erreur d'aller dans certaines cartes
et d'autres pas: (


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PostPosted: 10 Feb 2011, 11:33 
Posts: 38
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I est possible que vous pourriez réduire le cachées maladies 3, puis la mise à niveau HS4


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PostPosted: 10 Feb 2011, 11:54 
Posts: 754
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The most important thing you need to know is when you have a start mission crash without message, it's because you have reached one limit in one or many files. But where? And what? Great question.
But when you start a map who will not load, do you have a error message?

It's very difficult to help someone who has a game crash. Because the cause of the crash can be anything. :(

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PostPosted: 10 Feb 2011, 11:58 
Posts: 38
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L'erreur ne semble pas
La carte commence à se charger et se ferme sans afficher aucune erreur

******************************************************

Error does not appear
The map begins to load and closes itself without showing any error


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PostPosted: 10 Mar 2011, 13:35 
Posts: 38
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hi everyone
Good HS4 is already finished
More get an error that I do not know why
It does not load maps that are always the MOD he HS2
loads and closes the game alone
Anyone know tell me why this error
He only carries Maps MOD Sudden Strike

//////////////////////////////////////////////////////////////////////////////////////////////////////

Salut tout le monde
Bonne HS4 est déjà terminée
Plus d'une erreur que je ne sais pas pourquoi
Il ne se charge pas des cartes qui sont toujours le MOD, il HS2
charges et ferme le jeu seul
Quelqu'un sait me dire pourquoi cette erreur
Il ne transporte que des cartes MOD Sudden Strike


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PostPosted: 26 Apr 2011, 15:53 
Posts: 38
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[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-110.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-210.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-310.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-410.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-510.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-610.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-710.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-810.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-910.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1010.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1110.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1210.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1310.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1410.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1510.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1610.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1710.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1810.jpg[/img]

[img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-1910.jpg[/img]


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PostPosted: 26 Apr 2011, 16:08 
Posts: 38
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I still have some bugs to fix as some maps do not carry maps and other closes in the middle of the game etc.

/////////////////////////////////////////////////////////////////////////////////////////////

J'ai encore quelques bugs à corriger que certaines cartes ne sont pas porteurs de cartes et d'autres se ferme au milieu du jeu, etc


.../...


Je vais mettre ici pour télécharger la mise à niveau vers Hidden_stroke_3 + Hidden_stroke_4
Comme je le disais quelques erreurs lors de certaines cartes ne seront pas toutes les cartes en seulement un peu plus ici, vous aurez déjà voir comment le jeu a été cool et comment elle a changé avec les nouveaux effets et de nouvelles unités ok

vous les gars devrait remplacer les fichiers dans le dossier avec le TAEG de téléchargement HS3 ok

/////////////////////////////////////////////////////////////////////////////////////////////////

I'll put here to download the Hidden_stroke_3 + upgrade to Hidden_stroke_4
As I said some mistakes during some of the maps will not all maps in only a few more here you will already see how the game was cool and how it has changed with the new effects and new units ok

you guys should replace the files inside the folder with the APR of HS3 download ok


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PostPosted: 26 Apr 2011, 16:09 
Posts: 38
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Hidden Stroke 3
http://games03.click21.com.br/arquivos/ ... ke%203.rar

Atualização HS4
http://www.megaupload.com/?d=UTHV8JVS


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PostPosted: 26 Apr 2011, 17:31 
Posts: 3947
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[quote][img]http://i22.servimg.com/u/f22/15/02/82/85/hs4-310.jpg[/img][/quote]
Nice smoke effect. Did you add it yourself ?

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PostPosted: 26 Apr 2011, 18:07 
Posts: 3519
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or is it from Cossacks?

Very nice work Rodrigo, we'll test this soon !

_________________
[justify][font="arial,helvetica,sans-serif"]Aujourd'hui, on ne peut plus dire qu'on ne savait pas. Quelqu'un qui est mal informé, c'est quelqu'un qui s'en fout.

L'Hist
[/font]
[font="georgia,serif"]oire de l'humanité devient de plus en plus une course entre l'éducation et la catastrophe.[/font][font="georgia,serif"] "[/font]([font="georgia,serif"]Herbert George Wells )[/font][/justify]


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PostPosted: 27 Apr 2011, 15:04 
Posts: 154
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Bonjours, je suis désoler je ne parle pas anglais. :(

Une nuit avec denis on a parlé de quelque modification a aporté a HS, Donc je me pérmer de proposer quelque idée pour le moment elle on pas été proposer (enfin je croi pas).
-je pense que la possibiliter de faire ejécter les pilote automatiquement quand l'avion et détruit, mais pas a chque foix genre 7/10)
-installation d'une touche "abandon" pour que les equipage laisse leur véicule pour sauver leur peau
- quand une parti est fini, le brouillard de guerre devrai disparétre pour que tout la carte sosi découvérte
c'est les 3idée en gros que nous avon retenu :dechire:
Si je suis a cauter de la plaquer désolé :beta:

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PostPosted: 29 Apr 2011, 18:48 
Posts: 3947
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Seems to have a problem with your "HS4", I can't get any map to load !

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